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Our set-up runs the current beta mostly at 60fps, our enjoyment only hampered by some small stutters that seem to derive from unoptimised CPU performance - on an i5, Nex Machina currently favours one core heavily over any others, something we expect to see addressed when the game launch But we should stress again just how early this code is: display options are limited to a v-sync checkbox and the ability to select a chosen resolution via a small dialogue box that appears before the game boots.
Resogun vs nex machina full#
Of course, we've looking at early code here, so it's impossible to draw any conclusions with regards to performance and final graphical quality - but we couldn't resist breaking out the GTX 1080 Ti and running at this at full native 4K. It's looking great, something we can comfortably say having spent the last few days playing a beta version of the PC version. Backing away from the 30fps approach taken in its prior twin-stick shooter, Alienation, Nex Machina doubles down on 60Hz, taking Resogun's technology to the next level. A collaboration between arcade genius Eugene Jarvis and developer Housemarque, Nex Machina takes the voxel-based technology pioneered in the brilliant Resogun and significantly enhances it to deliver an action-packed experience filled with destruction.